Liss Skeleton&Rig

03 January 2018

Here's a video of the running animation on the skeleton:

The Clothes need a retop, as they are straight out of MD right now. Gonna just use a skin wrap after and copy the rig, and probably a completemap. I have yet to add some details and fancy trim to the clothes, which I think I might do in MD. For the final character, I'm aiming for something like ~10-15k tris. (plus the weapons, probably sub1k each, though). The character is supposed to be able to jump around and spawn sort of "ethereal" weapons at will, for very temporary use - i.e. she'll jump up, "materialize" a giant fancy looking battleaxe, swing it into the ground/enemy, and have it fade away. Lots of fancy effects to come :)

Liss In Unity

01 January 2018

Video of Liss Running Animation! 

Geometry definitely needs some cleanup, need to delete some mesh you usually wouldn't be able to see, such as a large part of the arms and a bunch of the hair, and clean up the rig a bit.

Lots of fun!

Current Project :)

28 December 2017

Having a lot of fun designing and developing this character, basically was going non-stop for the few days before, and during Christmas.

Still lots of work to go. I plan on doing a different rig than usual this time, with some extra bones and helpers for joints and muscle groups to make deforming a bit cleaner. Will also be adding sleeves, more laces/ties here and there, thigh sheaths, a satchel, a tie for the hood, and several weapons that are WIP.