Technical Artist, works mostly in Unity and 3ds max.
Working on various commercial Unity projects, doing a variety of tasks:
Animating - custom animations/rigs for animal models
Mobile app development in Unity
XR app development
Experience working with others to bring two games to a stage of completion - modelling, rigging, animating, scripting
Most High-level coding for 2-D platformer "Mystic Mancers"
Experience writing multi-threaded/parallel code
Experience writing several High-Level systems for video games
Minor experience working with max-script (modding fixes into existing plugins by modifying the script source)