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Liss vs. Cervitaur

Cervitaur was an antagonist for a video game I'd collaborated on. Liss character was a personal project.

When modelling the high poly, I decided to leave the seams on the arms to keep them as a seperate object, was just easier in zbrush core. I ended up smoothing out the texture in substance painter.

A few different actions were used from this animation for the game.

A few different actions were used from this animation for the game.